ReleasedAvailable on SteamTurn-based historical strategy
01ΠΟΛΙΣ — Athens
Rule Athens for 272 years on the current of history — a city-state simulation from Solon to the death of Alexander.
In-game: Athens from above.
Govern classical Athens across 272 unbroken years (594–322 BC). Steer family factions, the favour of the gods, and shifting alliances through 405 historical events — as the tide of history carries your city, inexorably, toward 322 BC.
Turn-based, one month at a time. No timers, no twitch.
Hundreds of researched historical events, illustrated with public-domain paintings.
A hand-built 3D Athens: the Acropolis, the Agora, the Long Walls to Piraeus.
In developmentWorking titleMetroidvaniaPixel artPC
02Catvania
You are a stray cat in a real, recognisable Tokyo — Yanaka, Ueno, Asakusa and beyond.
A cat's body is the rulebook: squeeze through gaps, climb with your claws, balance along rails, land on your feet. By day you are a small animal the city ignores. By night the same streets change shape, and the city's old folklore wakes up. Sleep is the only way to switch between the two.
Work in progress: a Yanaka street by day.Work in progress: the same street by night.
In developmentWorking titleArcadeSingle-screenPC
03Submarine Battle
Easy to learn in thirty seconds, hard to survive twenty-one stages.
A single-screen arcade game. You command a surface ship: move left and right, drop depth charges on submarines and sea creatures lurking at different depths, dodge what comes up from below — and don't catch yourself in your own blast.
About
Ginkgo Interactive
Ginkgo is a small independent game studio. We build our games in Godot, and we care more about getting the subject right than about scale: a real city, a real stretch of history, a mechanic you can learn in thirty seconds.